Dodging


Based on feedback from playtesters, I will be looking into changes for the "Dodge" mechanic. Currently, most dodge actions require the player to spend an accuracy point as a cost; however, this cost may be too high - resulting in fewer dodges and less dynamic gameplay.

As such, I will be adding a new stat pool - Stamina - that dodge actions will draw from instead of accuracy. Additional testing is required to see if this leads to improved gameplay.

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